Ryan Cuddy is the CEO and Founder of Circle 8 Games, where he brings a unique combination of strategic wherewithal and unbridled passion for designing rich slot gaming experiences with rewarding play anticipation, through a unique design process and culture that bridges market awareness and player experience expertise.
Prior to founding Circle 8 Games, Ryan lead game design and strategy for the top companies in Class II and Class III gaming, Video Gaming Technologies and International Game Technologies. As Vice President of Game Design for VGT, he and his team lead the design and strategy for VGT’s first ever Wide Area Progressive, Easy Money JackpotTM, launched the 3 reel multi-line multi-coin hit games, and 5 Reel hit games in addition to launching a new platform and library of games on the advanced Class II video platform, XSPINTM. He started his gaming career at IGT as a slot game paytable designer, and through his IGT career was successful in running the game design and portfolio strategy for the S2000 product line from 2000 to 2005, managing the portfolio strategy for IGT’s MegaJackpotsTM product line, and designed over 50 hit video games and 100 hit stepper games while producing over 90 patents.
As a Nevada native, and University of Nevada graduate, Ryan is committed to developing games of chance and progressing player experiences through every channel.
Chris Lundy is the CTO of Circle 8 Games, leading the technical vision, execution, and general management. His dedication to casino gaming and progressive technology solutions enables the Circle 8 Games Team to leverage and build on proven casino applications with unique advancements that enriches every player experience.
Chris brings more than 20 years of gaming technology leadership and execution to the organization in all areas of Electrical, Software, and Mechanical Engineering. Prior to Circle 8 Games he spent 5 years at Leap Forward Gaming where he and his team introduced the innovative SaffariNetTM casino networking system that bridges the gaps between server based gaming operations and player demand for usability and entertainment. Before that, he was in many positions at International Game Technology playing key roles in the production and advent of Multi-Denomination on gaming machines, Ticket-In Ticket-Out, IGT’s Central Determination System bringing Class III player experiences to lottery and bingo jurisdictions, and IGT’s ground breaking Server Based Gaming System, in addition to a wide variety of video slot, keno, and poker games.
Chris has a BS in Electrical Engineering from Arizona State University. Through his education and experience is author and co-inventor of several gaming industry patents.